AI Insights · Timothy · October 2021
Top 5 Hypercasual Games on Android in New Zealand: Q3 2021
In Q3 2021, the top 5 hypercasual games on Android in New Zealand showed varied performance in downloads, revenue, and active users. Detailed insights from Sensor Tower reveal significant trends.
In Q3 2021, the top 5 hypercasual games on the Android platform in New Zealand exhibited diverse trends in downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of their performance.
CraftBlock HD: Building 3D Crafting Game from Citadel Games saw a steady increase in weekly downloads, peaking at 415K in the week of September 6. Weekly revenue fluctuated, reaching about $612 in the last week of June and dipping to $98 in early August. The game maintained a consistent number of weekly active users, starting from 97K at the end of June and rising to 243K by the end of September.
Idle Brick Breaker by Tech Tree Games experienced a moderate range in weekly revenue, peaking at $170 in late August. Downloads remained relatively stable, with a slight increase from 40K in late June to 52K by the end of September. Active users showed minor fluctuations, starting at 84K and ending at 74K over the quarter.
Piano - music & songs games from MWM - AI Music and Creative Apps displayed a consistent weekly revenue trend, peaking at $155 in the last week of September. Downloads varied, with a significant spike to 224K in mid-August. Active users were relatively stable, starting at 263K in late June and ending at 218K by the end of the quarter.
Breaker Fun - Rescue Adventure by Amazbit saw a significant peak in downloads, reaching 586K in late July. The weekly revenue showed fluctuations, peaking at $132 in early August. Active users initially increased from 1.38M at the end of June to 1.55M in late July and then gradually declined to 730K by the end of September.
Brick Ball Blast: Ball Crusher by Neworld Games had a varied performance in weekly revenue, peaking at $136 in late June and declining to $50 by the end of September. Downloads showed a similar trend, with a high of 104K in mid-August. Active users started at 329K at the end of June and decreased to 247K by the end of September.
For more detailed insights into the performance of these games and other applications, visit Sensor Tower.